Thursday, June 18, 2009
Through continuous design re-evaluations we’ve managed to realise our basic outcomes and design goals that we set out to achieve from day one. We out a major emphasis on our very basic design of the building because essentially this is the hero of the fabrication. Its size, design and context have all contributed to effectively create a classic and elegant building. The building context as a monument, a landmark and also a place to honour one Sir Isaac Newton has encouraged us to push for a design that depicts and illustrate such a structure.
We’ve incorporated elements that have merged to relate and complement each other. Examples of this can be seen in :
- the buildings overall elegant design (including structural vegetation, textures, shape, lighting and scale)
- the emphasis of a spectacular light display (holes in the dome ceiling, generating stars, our sun/light feature and virtual night sky)
- our theme of a graceful memorial resting place for Isaac Newton (sarcophagus, light display, monument)
- Our environment context (Set in a significant place in Regents park, London.) This location portrays and demonstrates a series of divergent worlds. A huge classical landmark in the centre of a central business district, a parkland that encroaches into a populous city and a virtual night sky that is create inside during the day.
Up until now Boullee’s vision has forever been left unrealised, leaving this pivotal work in the imagination of all those who admire it. Here we have tried, at least in part, to realise this buildings virtually in a contemporary context so that it might finally have a life in the virtual world even if currently, it is still practically impossible to realise physically. We’ve illustrated this productively using Crysis as our paintbrush/pencil. We hope that with our design, we’ve encapsulated what was intended by Etienne Louis Boullee but also push the boundaries of what a real time environment can be.
Saturday, May 30, 2009
Here are those issues:
- Bottom slab underneath slopes need redoing as they do not match in size with the models shape - diameter
- The entrance stairs are too big. The steps are far too big for the Crysis character to travel up
- The railing on the circular platfrom are too high. Compared to the character, the railing is almost triple in height. Unabling anyone on the platfrom to view downstairs.
- Some elements such as the information boards and railings need to be broken up into smaller components because they cannot be exported successfully. Also with the information boards, they need be individual elements because they will have individual images displayed on them.
- The sun/light feature needs to be reimported. It did not work as an animation, but only as a still object. Using a recently found animation tutorial video. This should be easy to do.
- The lion statues need re-exporting. Crysis refuses to import the item as there are many degenerate faces, and multiple item errors. One solution could be, split the statue in halves by cutting it in max using boolean cut. Then reassembling the halves in Crysis.
In yesterday's studio class, our group had had a meeting with Jeremy, Graham and Stephen Peter. We discussed our intentions for completing our final stages of the assignment and how our our team was progressing. During this meeting alot of design issues were debated and resulted in some design changes. Careful comparisons with the 3 images obtained by original architect Boullee allowed our tutors to outline what steps we had to take to improve our design.
Pui Pui and I began working through this issues systematically and drew up a plan on how to start. Once we pinpointed all the vital points put before us by our tutors, we proceeded to develop them in 3ds max. We worked deligently throughout the day and sorted out all the design improvements. It was about 8pm when we concluded our team meeting and broke down all the components of the model, so that the next stage of exporting it into crysis could be initiated. We plan to again meet next tuesday, where we will start the crysis fabrication.
Later that evening I stayed on in labs to work our our team blogs and also updated my own individual blog. I also managed to manufacture some other elements of the design such as the sarcophagus and the gargoyles from sketchup during this time.