Wednesday, April 15, 2009

Team Fabrication

Our team has proposed a Fabrication Plan. This plan has been developed from our previous draft fabrication assignment and from the goals and outcomes we hope to achieve.

Using comments from our first presentation and the strengths and weaknesses produced from our whole class, we've based this plan on what will be developed during the rest of this assignment and how we will tackle each task.

Expected Level of Resolution

Environment

  • site/terrain
  • site research
  • materails/textures
  • natural plant life
  • lighting
  • surrounding buildings
  • roads and perimeter fencing
  • water feature

Model

  • structure completed (archicad)
  • interior floors and spaces (3dmax)
  • materials/textures (3dmax)
  • natural plant life on top platforms of model (3dmax)
  • lighting - natural and artificial (3dmax)
  • light feature (3dmax)

Crysis

  • spawn point
  • sounds and lighting
  • functionality

Individual Tasks

Michael:

  • Design Archicad model with Joanne
  • Manager and sole contributor to team blog
  • Texture in Crysis
  • Import from 3dsmax to Crysis
  • Create light fixture components in Crysis
  • Manage and organise team
  • Crysis modelling (various components eg. mini dome, platforms, etc)
  • Develop Crysis surrounding buildings
  • Make video 2 with Pui Pui
  • Sourcing jpegs to use as custom materials
  • Converting jpegs to use as custom materials

Joanne:

  • Create archicad model
  • work out a way to punch holes in dome
  • work on presentation plan
  • make powerpoint presentation
  • make video 1

Gordon:

  • make site map using google maps and height maps
  • source and import vegetation
  • create sounds and lighting in Crysis
  • making terrain in Crysis
  • Construct surrounding buildings using google sketchup, then importing into Crysis
  • importing the completed model into the environment
  • creating roads and perimeter

Pui Pui:

  • Create light fixture in 3dsmax
  • Create whole model in 3dsmax
  • Making video 2 with Michael
  • Assist Michael texture in Crysis
  • Assist in creating trees
  • Sourcing jpegs to use as custom materials

Timeline and Schedule of Work Outcomes

Team Urbans has outlined a proposed timeline and scheduled tasks. Tasks are delegated to each memeber of the group and a specified timeframe for their tasks are needed for further development of the project.

By week 6:

  • we should have the archicad model ready and complete
  • A solid start on surrounding buildings and sourced vegetation
  • learn how to export from 3dsmax to Crysis succesfully
  • pinpoint a map to develop a correct and detailed site

By week 7:

  • Export whole model to Crysis
  • Start texture of model
  • Developing the environment to stage near completion
  • Start collecting images and information for presentation
  • learn how to use custom textures
  • create the surrounding buildings

By week 8:

  • Model and Crysis environment complete with all textures and lighting
  • Finish developing vegetation and natural environment
  • Lighting inside of building exactly how we want, to fully illustrate night sky
  • Frap videos so we can make 2 videos
  • Update team blog
  • Finish and practice presentation
  • Write 600 word final fabrication

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